11/13/2022 0 Comments Star trek bridge commander 2The lead-in and intro of the ships is superb showing minute details. Effects are good enough along with coordinated screen shake to feel your ship’s pain when she is hit. Their animated characters appear in the game, of course. The original actors do vocals from Star Trek: The Next Generation for Cmdr. Voices are pumped up with another slider and the background music, even on a higher setting, got lost to me as I focused on blasting an enemy. The special effects volume felt good on high. This is welcome since I’ve adjusted settings on other hardware in older sims I’ve had that gave me a black screen with program freeze and forced a reboot. If your system can’t handle a setting you can hit the enter key to go back so the whole game is not trashed and frozen. Various glows, dust, motion blurs and specular effects are toggled on or off. Ship model detail can also be set in those three resolutions along with texture and damage. A master graphics quality toggle has low, medium and high settings. In each high and low color depth may be adjusted. There are four resolutions from 640 X 480 to 1280 X 960. I’d want a 32 MB 3-D accelerated video display with a 600-700 MHz CPU and 128 MB of RAM to be safe. All Windows versions are covered with /ME/XP. A 4X CD-ROM speed is all that is needed and Direct X 8.0a is included. Requirements are fairly modest with only a 16 MB video card with 3-D acceleration running on a P II 300-450 MHz or Athlon equivalent with 64 MB RAM on the system. Getting GoingThe program is a fast, ten-minute install containing about 600 MB or so. One excellent thing about them is the fact that no one can complain about historical accuracy, proper flight characteristics or “real” anything. While “future oriented” titles are not usually of much interest to COMBATSIM readers specifically, there is a broad audience for this genre. COMBATSIM looks at all aspects of combat software well beyond flight simulations.
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